How creators earn
Build the game. Keep the upside.
Fusionery is a production platform, not a walled garden. The game you make is yours to sell—starting with Steam today, and with paid releases coming directly to Fusion Castle.
Two paths to revenue
One works today. One is on the roadmap.
Most game-creation platforms keep your game locked inside their world and take the majority of what it earns. Fusionery is built the other way around: you own the blueprint, the assets you brought, and the exported build—so you own what they earn, too.
Available today
Sell your game on Steam. Fusionery takes no cut.
Fusionery exports a real, standalone game client—not an embed that only runs inside our site. That means you can publish it on Steam through your own Steamworks account, set your own price, run your own store page, and collect your own revenue.
The only costs are Valve’s: the one-time Steam Direct fee per title and Steam’s standard revenue share. Nothing comes back to Fusionery. Your subscription pays for the production platform; the sales are yours.
Your store page. Your price.
The Steam path- 01Export the client
Build a Steam-ready export of your game from the same validated release path as web and mobile.
- 02Publish through Steamworks
Create your Steamworks account, pay Valve’s one-time Steam Direct fee, and set up your store page.
- 03Set your own price
Pricing, discounts, and regional decisions are yours—the same controls every Steam developer has.
- 04Keep your revenue
After Steam’s standard share, everything is yours. Fusionery takes nothing from your sales.
On the roadmap
Paid releases, directly on Fusion Castle.
Playing on Fusion Castle is free—and that free audience is being built for you. The planned next step is letting creators mark a release as paid, so players can buy access to your game right where they already play, with hosting and multiplayer already handled.
Like everything on the Fusionery roadmap, we will publish the exact terms before asking you to depend on them. The design intent is simple: the majority of every sale goes to the creator.
Planned, not live yet
The Fusion Castle path- 01Mark a release as paid
Planned: choose free or paid per release, with the price under your control.
- 02Players buy access
Planned: one purchase unlocks your game for a player’s account, right on Fusion Castle.
- 03Creator-majority split
Planned: the majority of each sale goes to you, with the split published before launch.
- 04Payouts you can trust
Planned: payouts through a standard payment provider, with clear reporting per game.
The honest print
We will publish the terms before asking you to depend on them.
Selling on Steam works today and involves only your agreement with Valve. Paid Fusion Castle releases are a roadmap commitment, not a live feature: the revenue split, payout mechanics, and regional availability will be documented before anything ships. Until then, every game you publish on Fusion Castle is free for players to enter.
Start with the game